Interview With Ryan Brown Of Super Rare Games!

If you haven't heard of Super Rare Games, you might be missing out on your next favorite game. Like the magazine, SRG is for those people who love physical copies and actually holding a game in your hand.

SRG has made it their business to launch physical releases of independent titles, some of which we've covered right here on the site or in the magazine, and also includes perks like steelbook and ultimate editions.

We had the opportunity to speak with Ryan Brown of Super Rare Games and ask him some questions about the company, like how it began and what the future holds for them.

Indie Gamer Magazine) Can you tell us a little about your history and how you got started?

Ryan Brown: George Perkins, our founder and 'Head of Doing Stuff', was already deeply involved in collecting physical games and was previously working at a studio that ported games to consoles. Super Rare Games started off completely as a passion project, which is awesome. He literally signed our first few games over phone calls on his lunch breaks at his previous job and it was when we signed Worms W.M.D. that he realised that Super Rare had to be taken full-time. Now there are five core members, including myself, and I can only imagine that'll increase in the future.

IGM) Is there a dream game that you would love to make a physical edition of?

Brown: The great thing is that if I personally really love a game, George genuinely wants to get it made physically for me haha. The man literally sweats passion for physical games; if he's finished a game and loved it, he wants it physically. Some of our previous releases like Old School Musical came to be that way. We each have a lot more on our personal physical wishlists. If we're talking real dream titles though, there's a lot of digital-only PS3 titles that I'd hate to see locked away digitally forever. NOBY NOBY BOY, Derrick the Deathfin, and PixelJunk Shooter were some of my favourite games from that generation and they all need a lot more love. If I'm going really left field, I'd love Jade Cocoon and Digimon World to be ported to the Switch!

IGM) With the release of next-gen consoles, will you begin making releases for them?

Brown: We're pretty focused on the Nintendo Switch right now - we think it's basically a collector's dream and it's the console we ourselves are primarily collecting for right now. Who knows what the future will bring though!