Hitman 3 Review: A Masterful End To the Trilogy
Updated: Jan 24
Hitman 3 does something I’ve never seen before. The credits for the game not only include those for Hitman 3, but for Hitman’s 1 and 2 before it as well. I suppose this was a necessary step considering the fact that every level from both Hitman and Hitman 2 can be imported and played in this game if you own them previously, but, for me, it also serves a different purpose.
I have very little experience with either previous game. I’ve only ever played the first level of both, so I can’t attest to how much more or less large and detailed they are, but I can say that Hitman 3’s levels are some of the most lovingly crafted sandboxes I’ve ever played through in a game. Each one feels massive, with tons of details to absorb and secrets to unearth. The game feels like a gigantic production, one with visuals that rival any other game that I’ve played on the PS5 (Agent 47’s trademark cueball head has never been smoother), loads of high-quality voice acting, highly detailed environments, very few bugs, multiple-authored ways to make it through every level (as well as infinite non-authored ways), a layered and engaging story told through high-quality cinematics, and so many different interconnected systems layered seamlessly on top of each other that it feels like a miracle that the game even works at all, let alone this well.
That’s why I was so surprised when all three Hitman credits were rolled back to back and I noticed that Hitman 3’s credits were a tiny fraction of the length of either previous Hitman. Obviously, much of the groundwork had been laid already, the general feel of the game and it's systems seems relatively, possibly entirely, unchanged from when it was established in Hitman ‘16, and although fidelity has increased significantly, the art style and look of the games are more or less the same. But it still feels like a gigantic feat to have your staff cut by hundreds and not only keep the same level of quality but exceed it. Truly the worst thing I can say about the game is that I was disconnected from its online servers a few times and had to click a button to reconnect, which was about a three-second process.
All in all, Hitman 3 made me a believer in these games. It’s a shame that I didn’t get on board until the train had already arrived at its destination, but I do very much want to go back to those old games that I unfairly moved on from too early. If either of those games have any moments even half as great as the full-blown murder mystery found in this game’s second level, I imagine I would have just as incredible a time with them.