Updated: Jan 24, 2021
Hitman 3 does something I’ve never seen before. The credits for the game not only include those for Hitman 3, but for Hitman’s 1 and 2 before it as well. I suppose this was a necessary step considering the fact that every level from both Hitman and Hitman 2 can be imported and played in this game if you own them previously, but, for me, it also serves a different purpose.
I have very little experience with either previous game. I’ve only ever played the first level of both, so I can’t attest to how much more or less large and detailed they are, but I can say that Hitman 3’s levels are some of the most lovingly crafted sandboxes I’ve ever played through in a game. Each one feels massive, with tons of details to absorb and secrets to unearth. The game feels like a gigantic production, one with visuals that rival any other game that I’ve played on the PS5 (Agent 47’s trademark cueball head has never been smoother), loads of high-quality voice acting, highly detailed environments, very few bugs, multiple-authored ways to make it through every level (as well as infinite non-authored ways), a layered and engaging story told through high-quality cinematics, and so many different interconnected systems layered seamlessly on top of each other that it feels like a miracle that the game even works at all, let alone this well.